![]() ![]() Rapture is as compelling of a setting as it has ever been, but I think that the atmosphere is even stronger here thanks to how much slower the player moves here in BioShock 2, as that makes it easier for you to take in the environmental storytelling and creepy sound design rather than just whizzing past your intricately detailed surroundings. The hacking minigame is actually fun this time around, and you're given more of a reason to hack items due to the potential bonuses you can earn. The plasmids, weapons, and genes were given even more opportunities to interact with the environment, as combining these elements and coming up with strategies to fight Splicers, Big Daddies, and Big Sisters made playing the game feel much more dynamic in terms of playstyles. In terms of gameplay, BioShock 2 not only took everything that made BioShock fun and made it better, but it also improved on its missteps to make the experience that much more engaging. ![]() After putting the game off for a year, I finally decided to play BioShock 2, and I was really surprised to find out just how much better this game was than its predecessor. I played the first half hour or so of this game shortly after I beat the first BioShock game, but since I was out of save data at the time, I realized that continuing to play would be pointless if it meant that I had to do everything all over again. I do understand why people remember these two games, but I was interested in finding out why I don't hear nearly as many people talk about BioShock 2, and I think it might've just been written off as a mediocre follow-up to an incredible game. When it comes to this series, pretty much all I've ever heard anyone talk about was either BioShock or BioShock Infinite. ![]()
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